3d Modelling and renderfarm service - RenderNow - Modelling in 3D

3D Modelling Predictions for 2018

Posted on February 8, 2018

3D Modelling Predictions for 2018 We have just made it to February, but at RenderNow like to think about the year ahead and the truth is that 2018 is just getting started. Developments big and small lie ahead in the worlds of architecture, building, design, manufacturing, and media. Let’s take a look at what experts see in the crystal ball [&hellip

Animation and Rendering

Before and After: Thor Ragnarok Animation and Rendering

Posted on February 1, 2018

Before and After: Thor Ragnarok Animation and Rendering Thor: Ragnarok is  Marvel’s American superhero film based on character Thor. Rising Sun Pictures (RSP), produced more than 170 final visual effects shots for Thor: Ragnarok¸ the new film from Marvel Studios. Working under the supervision of Director Taika Waititi, production Visual Effects Supervisor Jake Morrison and production Visual Effects Producer Cyndi [&hellip

Computing power behind Avatar

Posted on January 24, 2018

The computing power that created Avatar Almost ten years on and Avatar still looks incredible on the big and small screen, but did you ever wonder what kind of computing power it takes to create fantastic visual effects for movies like James Cameron’s Avatar? The simple answer is, a lot. And when you need superior computing to crunch the numbers for [&hellip

COCO Rendering & Animation Techniques, RenderNow, UK Render Farm

Behind the scenes look: COCO’s New Technology

Posted on January 17, 2018

Behind the scenes look: COCO’s New Technology Sulley’s fur in Monsters, Inc; Merida’s curly, out-of-control hair in Brave; the food in Ratatouille; the water in Finding Nemo. Every Pixar movie brings a new animation challenge that can only be solved with new technology, building on all of the previous films and inventing new ways to bring a story to life. Coco is no exception. The [&hellip

V-Ray Rendering Software, The Light That Makes Game Of Thrones Shine!

Posted on January 10, 2018

V-Ray rendering software Using V-Ray Rendering Software Game of Thrones is one of the most popular television shows of the modern age; Sky have even reported that it is their most watched series with over 5 million viewers. The incredible driving force that is Game of Thrones is fuelled by incredible drama, storytelling, characters, music and visuals, many of which [&hellip

After Effects Rendering

After Effects Rendering – Getting After Effects render ready

Posted on October 10, 2017

After Effects Rendering Getting After Effects render ready After Effects rendering, I’m sure we have all been there,  4 hours to go on your client’s deadline and your After Effects file is saying 10 hours to render.  Fear not, there is a solution and it is a render farm. There are many farms out there that support After Effects, ours [&hellip

Cloud Rendering Farm

Cloud rendering

Posted on October 4, 2017

Using a cloud rendering farm can have a dramatic effect on optimising pipelines and workflows within your 3D projects. They can help when you have tight deadlines to meet, save huge investments on building your own render farm and can also enable the rendering of huge projects away from your main workstation. You can take long render times that would [&hellip

Rendering with 3ds Max 2018

Posted on September 14, 2017

Rendering with 3ds Max 2018   3Dsmax is one of our top supported software at RenderNow.  Here are a few bits of  information on what’s new to 3Dsmax 2018: Motion Paths: Motion paths let you preview the path of animated objects. You can adjust motion paths directly in the viewport using transforms, and convert them to and from splines. 3ds [&hellip

Render farms for students

Posted on September 5, 2017

Render farms for students Most render farms provide students with discounts for their projects. If you are ever unsure about this a simple phone call to your desired farm will confirm the details. Student discount rates: When it comes to discount rates these vary by farm and requirements. You will find most render farms use a rendering point system and [&hellip

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